using System;
using Object = UnityEngine.Object;

namespace MagicaCloth
{
    public enum ComponentType
    {
        None,
        SphereCollider = 100,
        CapsuleCollider = 101,
        PlaneCollider = 102,
        DirectionalWind = 200,
        AreaWind = 201,
        RenderDeformer = 500,
        VirtualDeformer = 600,
        BoneCloth = 1000,
        BoneSpring = 1001,
        MeshCloth = 2000,
        MeshSpring = 2001,
        Avatar = 4000,
        AvatarParts = 4001,
    }
}